Contents

Basic Gameplay

Werewolf (also known as Mafia) is a social deduction game for 6-100+ players. The game divides players into two teams: the Village (good) and the Werewolves (evil). The village doesn't know who the werewolves are, and the werewolves must eliminate the village without being discovered.

Setup

Core Rules

Role Guide

🧑‍🌾 Villager

Team: Village | Count: Most players

Ability: None. Villagers vote during the day to eliminate suspected werewolves.

Strategy: Your only weapon is logic and persuasion. Speak up, share observations, and build coalitions with trusted players.

🐺 Werewolf

Team: Werewolves | Count: 1-5

Ability: Each night, wolves choose one player to eliminate. Wolves know who each other are.

Strategy: Blend in with the village during the day. Coordinate kills at night. Never defend a packmate too aggressively.

🔮 Seer

Team: Village | Count: 1

Ability: Each night, the Seer investigates one player and learns whether they are Good or Evil.

Strategy: Build information silently. Reveal with concrete evidence around round 3-4. Coordinate with the Doctor.

💉 Doctor

Team: Village | Count: 1

Ability: Each night, the Doctor protects one player from elimination. Cannot self-save or protect the same player twice in a row.

Strategy: Protect high-value targets. Watch for the Seer and keep them alive. Vary your protection pattern to avoid detection.

👑 Wolf King

Team: Werewolves | Count: 1

Ability: As a werewolf, plus the King can mark one player each night. If the King dies, the marked player dies too.

Strategy: Mark players who would lead the village after you're gone. Play aggressively knowing your death has consequences.

🔫 Shooter

Team: Village | Count: 1

Ability: Each night, the Shooter stores a target. If the Shooter is eliminated, the stored target is eliminated too.

Strategy: Store suspected wolves. Announce your role publicly to deter wolves from targeting you.

Night & Day Phases

The game alternates between night and day phases until one team wins.

🌙 Night Phase

During the night, all players close their eyes or look down. Special roles act in order:

  1. Werewolves & Wolf King wake and choose a victim (and a mark for the King).
  2. Seer wakes and investigates one player.
  3. Doctor wakes and chooses a player to protect.
  4. Shooter wakes and stores a target.

The host announces who was eliminated at dawn. The Doctor's protected player survives.

☀️ Day Phase

During the day, all players discuss and vote.

  1. Discussion: Players share observations, make accusations, and build cases.
  2. Voting: All living players vote for who they want to eliminate.
  3. Elimination: The player with the most votes is eliminated and their role is revealed. Ties result in no elimination.

After elimination, the game returns to the night phase.

🏆 Victory Phase

When one team meets its win condition, the victory screen appears with full role reveals and a recap of the game.

Win Conditions

Village Wins

All werewolves and the Wolf King have been eliminated. The village successfully identified and removed the threat.

Werewolves Win

Werewolves equal or outnumber the remaining villagers. This happens when the village has lost too many members to mount a successful vote.

Draw

Extremely rare, but can happen if the last wolf and last villager eliminate each other simultaneously (e.g., Wolf King kills the last villager, but the wolf is voted out the same round).

Hosting Guide

Running a smooth game requires preparation. Here's how to host Werewolf for any group size.

Before the Game

During the Game

Tips for Large Groups (30+)

Popular Game Variations

Once you've mastered the standard game, try these variations to keep things fresh.

Double Seer

Change: Two Seers are in the game. They don't know each other's identity.

Effect: Creates fascinating dynamics. Two Seers may independently identify the same wolves (building confidence) or reach different conclusions (creating genuine uncertainty about who's real).

Corrupted Seer

Change: One Seer exists, but receives random results instead of accurate ones.

Effect: The Seer's confidence becomes a weapon for the wolves. The village must question every investigation result.

No Doctor

Change: Remove the Doctor from the role pool.

Effect: Faster, more brutal games. Every night kill is permanent. Puts more pressure on the Seer to build evidence quickly.

Wolf Pack Reveal

Change: When a wolf is eliminated, all surviving wolves are publicly revealed for 10 seconds.

Effect: Dramatically changes wolf strategy. Wolves must play much more carefully knowing that exposure is devastating. Makes for shorter, more intense games.

Amnesiac Villager

Change: One Villager is randomly selected to become a former role when that role's player dies. E.g., if the Seer dies, the Amnesiac becomes the new Seer.

Effect: Extends the game and gives the village a second chance if key roles are eliminated early.

Frequently Asked Questions

How many players do I need?

Minimum 6 players (4 villagers + 2 wolves). Optimal experience is 10-20 players. The game supports up to 100+ players with adjusted role counts.

Can I play on my phone?

Yes! Players join through their phone's web browser. No app download required. Just scan the host's QR code or enter the room code.

How long does a game take?

A typical game lasts 15-45 minutes. Larger groups and more special roles tend to extend the game time. The host can adjust phase timers for faster or slower play.

Is it free?

Yes, the game is completely free to play. The code is open source on GitHub.

Can I use this for my classroom or event?

Absolutely! Werewolf is widely used for team building, icebreakers, and classroom activities. The QR code entry system makes it easy to onboard large groups quickly.

Ready to Play?

Create a room and invite your players. No sign-ups, no downloads — just pure social deduction.

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